![]() ![]() And getting 3 trade from a single road (1 base + 1 Democracy bonus +1 celebration bonus) is just a great gain that pays for the cost of 20-30% luxury. The latter two grant additional trade resources to tiles, the former three grant a number of upkeep-free military units per city making the former more useful. When playing for Republic or Democracy, you may want to increase your luxury so much that most of your cities will be celebrating (but note that military unhappiness can't be dealed with by this way, and a single unhappy worker prevents celebrations!) In rulesets with rapture you absolutely must have 2 or 3 periods of mass rapture growth, low scirnce and gold taxes at which will pay for themselves just by doubling your civ's size when the growing period ends. When you grow your cities to real megapolises, at some moment you'll have to make some entertainers, just because all other pacifying effects are not enough.Īlso, if many cities must assign a lot of entertainers, consider increasing your luxury tax rate instead. If there is only two cities that are unhappy and you are satisfied with the government in general, you probably should just assign a pair of citizens in the cities to entertainers (or set some governor that does it automatically). Also, in some rulesets one mil.unit in a city pacifies 1 unhappy citizen in despo but 2 in mona. If you tax any part to luxury, then Monarchy may have lower corruption than Despotism, and the cities just happen to get enough luxury to be satisfied. Jpsm wrote:I built temples in many cities and it stopped but there were 2 cities that ever temples, courthouses, and marketplace didn't work but when I transitioned from Despotism to Monarchy order was restored in these 2 cities.
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